Players can create clans while in the game. The game utilizes a shared world system where groups may encounter one another, engaging in both PvE (PvM) and PvP activities. The game can be played solo or in a group of up to 4 players per party. Harvesting is a new mechanic that's introduced. Despite the game's open-world structure, the game's story has a definite beginning, middle, and end. The player character's armor is carried over to these scenes. These cutscenes are reserved for the most important story moments. Here, the camera is used to treat the storytelling as being akin to a movie. The second storytelling method used is real-time cutscenes. For more complex conversations, the game takes a similar camera approach but here the character’s movements and animations are more deliberately hand-crafted. This is designed to maintain an isometric feel, but a library of animations are used to deliver the gist of the conversation. For simple interactions with NPCs, the game brings the camera in closer to the characters. NPCs are featured in the game, both friendly and unfriendly ones. The Tree of Whispers is an end-game system. Camps also feature, as do strongholds and cellars. Monster designs are based on "families" of disparate, yet thematically-linked creatures which work well together. Randomized and Keyed Dungeons are featured in the game. The game has a day-night cycle and dynamic weather effects. The Paragon Board features, replacing the Paragon system from previous games. The campaign is expected to take 45–50 hours to complete on a first playthrough. Note: the 50 GB available space is required for the low textures version, but around another 40 GB is required for highest quality textures (optional). Graphics: NVIDIA GeForce RTX 3080 (NVIDIA GeForce RTX 40 Series for DLSS3 full support) or AMD Radeon RX 6800 XT.Processor: Intel Core i7-8700K or AMD Ryzen 7 2700X.Recommended Ultra 4K Specifications for PC Storage: SSD with 90 GB available space.
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